The designer must decide:
- What to put on the screen.
- Where to put things on the screen.
- How to put things on the screen.
- General Layout
- Text
- Numbers
- Coding techniques
- Color
1. General Layout
- Include only information essential to decision making.
- Include all information essential to decision making.
- Start in the upper-left corner.
- Design formatting standards and follow them consistently in all screens within a system.
- Group items logically.
- Provide symmetry and balance through the use of white space.
- Avoid heavy use of all-uppercase letters.
- Distinguish Captions and Fields.
2. Text
- 1. Messages
- 2. Instructional prompts
- 3. Instructions.
Instructional prompts
Instructions.[Galitz,1985]:
- 1. Use short sentences and simple and familiar words.
- 2. Keep paragraph short, and separate them by at least one blank line.
- 3. Limit lines to 50-55 char/line, or use two double columns 30- 35 char/column.
- 4. avoid hyphenation (word separating).
- 5. Avoid right justifying with unequal spacing.
[Tullis,1988] adds some others:
- 6. Space between lines should be equal to or slightly greater than character height (approximately double-spaced).
- 7. Avoid line lengths of less than 26 characters.
3. Numbers
- Right justify
- Decimal-align real numbers.
- Avoid leading zeros when they are unnecessary and nonstandard.
- Break up long numbers into groups of three to four digits.Use standard separators when they apply; otherwise use spaces.
- Use attention-getting techniques appropriately.
- Use blinking when you must get the user’s attention and his or her eyes are likely to be directed elsewhere.
- Use bold text for: title, caption, and warning, maximum three different levels.
- Use reverse video for choices or errors.
- Use different size for relative quantity or importance (max 5 level).
- Use two to four different character types in consistent ways.
- Use underlining to distinguish fill-in field from other items or as a pointer.
- Use shape often have particular connotations for certain users.
- Use special characters and icons.
- The proximity of items on a screen implies association and leads the eye to consider items as parts of a whole.
Use sound with considerations below:
- Not often: disturb the environment.
- Be consistent to a particular message.
- Give the option of turning it off
- (users dislike anyone knows their errors).
Foreground-background color combinations
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