SCREEN LAYOUT AND DESIGN (INTERAKSI MANUSIA DAN KOMPUTER)

Principles and Guidelines
The designer must decide:
  • What to put on the screen.
  • Where to put things on the screen.
  • How to put things on the screen.
  1. General Layout
  2. Text
  3. Numbers
  4. Coding techniques
  5. Color

1. General Layout
  • Include only information essential to decision making.
  • Include all information essential to decision making.
  • Start in the upper-left corner.
  • Design formatting standards and follow them consistently in all screens within a system.
  • Group items logically.
  • Provide symmetry and balance through the use of white space.
  • Avoid heavy use of all-uppercase letters.
  • Distinguish Captions and Fields.
Name :
2. Text
  • 1. Messages
  • 2. Instructional prompts
  • 3. Instructions.

Instructional prompts

Instructions.[Galitz,1985]:
  • 1. Use short sentences and simple and familiar words.
  • 2. Keep paragraph short, and separate them by at least one blank line.
  • 3. Limit lines to 50-55 char/line, or use two double columns 30- 35 char/column.
  • 4. avoid hyphenation (word separating).
  • 5. Avoid right justifying with unequal spacing.
[Tullis,1988] adds some others:
  • 6. Space between lines should be equal to or slightly greater than character height (approximately double-spaced).
  • 7. Avoid line lengths of less than 26 characters.
3. Numbers
  • Right justify
  • Decimal-align real numbers.
  • Avoid leading zeros when they are unnecessary and nonstandard.
  • Break up long numbers into groups of three to four digits.Use standard separators when they apply; otherwise use spaces.
4. Coding Techniques
  • Use attention-getting techniques appropriately.
  • Use blinking when you must get the user’s attention and his or her eyes are likely to be directed elsewhere.
  • Use bold text for: title, caption, and warning, maximum three different levels.
  • Use reverse video for choices or errors.
  • Use different size for relative quantity or importance (max 5 level).
  • Use two to four different character types in consistent ways.
  • Use underlining to distinguish fill-in field from other items or as a pointer.
  • Use shape often have particular connotations for certain users.
  • Use special characters and icons.
  • The proximity of items on a screen implies association and leads the eye to consider items as parts of a whole.
Use sound with considerations below:
  • Not often: disturb the environment.
  • Be consistent to a particular message.
  • Give the option of turning it off
  • (users dislike anyone knows their errors).
5. Color
Foreground-background color combinations

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